
Media behaviors 19
Loop Until Next Frame Is Available loops the playhead on one or more frames while media in
the next frame is loading. To use this behavior, drag it to the script channel of the Score and drop
it on the frame that should serve as the end of the looping sequence.
Loop Until Member Is Available loops the playhead on one or more frames while media in a
specified cast member is loading. To use this behavior, drag it to the script channel of the Score
and drop it on the frame that should serve as the end of the looping sequence.
Loop Until Media in Frame Is Available loops the playhead on one or more frames while media
in a specified frame is loading. To use this behavior, drag it to the script channel of the Score and
drop it on the frame that should serve as the end of the looping sequence.
Loop Until Media in Marker Is Available loops the playhead on one or more frames while media
in a specified frame is loading. To use this behavior, drag it to the script channel of the Score and
drop it on the frame that should serve as the end of the looping sequence.
Jump when Member Is Available loops the playhead on a single frame while media in a specified
cast member is loading. To use this behavior, drag it to the script channel of the Score and drop it
on the frame that should be displayed while the media is loading.
Jump when Media in Frame Is Available loops the playhead on a single frame while media in a
specified frame is loading. To use this behavior, drag it to the script channel of the Score and drop
it on the frame that should be displayed while the media is loading.
Jump when Media in Marker Is Available loops the playhead on a single frame while media in a
specified marker range is loading. To use this behavior, drag it to the script channel of the Score
and drop it on the frame that should be displayed while the media is loading.
Progress Bar for Streaming Movies turns a sprite into a progress bar, indicating the progress of
the current movie’s stream. You can attach this behavior to any sprite that was drawn with the
Director drawing tools.
Progress Bar for URL Linked Assets turns a sprite into a progress bar, indicating the progress of
the stream of a linked asset. You can attach this behavior to any sprite that was drawn with the
Director drawing tools.
Show Placeholder displays a simple box, a circle with a slash through it, or a custom vector
graphic in place of the cast member associated with a sprite until the cast member’s media has
been downloaded from a server. You can attach this behavior to any type of sprite, but it is
designed to be used with a graphic sprite. For this behavior to work, the Play while Downloading
Movie option must be selected in the Movie Playback Properties dialog box, and a sprite using
this behavior should not appear in frame 1 of the Score.
Media behaviors
The behaviors in the Media library control, alter, or otherwise manipulate specific types of media.
There are four media behavior categories: Flash, QuickTime, RealMedia, and Sound. You can
view more information about a particular media behavior, including parameters and
dependencies, if appropriate, by dragging a behavior to the Cast window, selecting it, and
displaying the Behavior inspector (Window > Behavior Inspector).
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