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5
Adobe Flash CS3 Classroom in a Book
Lesson 3: Creating and Editing Symbols
Lesson 3 uses a sample project to introduce symbols,
instances, and imported Illustrator files as students
create a DVD interface. Students learn about buttons,
rollover states, and transparency, as well.
Importing Illustrator les
Flash lets you import Illustrator AI files, and to a large
extent preserves the artwork’s editability and visual
fidelity. The AI Importer also provides a great degree
of control in determining how Illustrator artwork is
imported into Flash, letting you specify how to import
specific objects into an AI file.
The Flash AI Importer provides the following key
features:
• Preserves editability of the most commonly used
Illustrator effects as Flash filters.
• Preserves editability of blend modes that Flash and
Illustrator have in common.
• Preserves the fidelity and editability of gradient fills.
• Maintains the appearance of RGB (red, green, blue)
colors.
• Imports Illustrator Symbols as Flash Symbols.
• Preserves the number and position of Bezier control
points.
• Preserves the fidelity of clip masks.
• Preserves the fidelity of pattern strokes and fills.
• Preserves object transparency.
• Converts the AI file layers to individual Flash layers,
keyframes, or a single Flash layer. You can also import
the AI file as a single bitmap image, in which case Flash
flattens (rasterizes) the file.
• Provides an improved copy-and-paste workflow
between Illustrator and Flash. A copy-and-paste dialog
box provides settings to apply to AI files being pasted
onto the Flash stage.
You specify how artwork is imported in the Import
dialog box. You can select which layers—and which
content on each layer—to import. Flash can import
Illustrator layers as Flash layers, as a single layer, as
keyframes, or as symbols.
In this lesson, students import an Illustrator file
with layers that become Flash layers to make up the
background of the DVD interface. However, many of
the same options are available when copying and past-
ing artwork. If Illustrator is installed on the computer,
open the Illustrator file and copy and paste, or drag and
drop, artwork from it to the Stage in Flash to demon-
strate how the options are similar.
About symbols
A symbol is a graphic, button, or movie clip that you
create once in Flash and then reuse throughout the
document or in other documents. A symbol can in-
clude artwork imported from another application. Any
symbol that you create automatically becomes part of
the library for the current document.
An instance is a copy of a symbol located on the Stage
or nested inside another symbol. An instance can be
different from its symbol in color, size, and function.
Editing the symbol updates all of its instances, but ap-
plying effects to an instance of a symbol updates only
that instance.
Using symbols in documents dramatically reduces
file size; saving several instances of a symbol requires
less storage space than saving multiple copies of the
contents of the symbol. For example, you can reduce
the file size of a document by converting static graph-
ics, such as background images, into symbols and then
reusing them. Using symbols can also speed SWF file
playback, because a symbol needs to be downloaded to
Flash Player only once.
Movie clip symbols, button symbols, and graphic
symbols each have benefits and limitations. Create one
of each, and then show students the differences in the
Timeline and in the Property inspector for each.
Button symbols automatically include rollover states in
the Timeline. Demonstrate each rollover state: Up, Over,
Down, and Hit.
The Up state determines the buttons default appearance
when the mouse is nowhere near it.
The Over state appears when the mouse rolls over the
button.
LESSON 3
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