MACROMEDIA DIRECTOR MX 2004-GETTING STARTED WITH DIRECTOR Uživatelský manuál Strana 54

  • Stažení
  • Přidat do mých příruček
  • Tisk
  • Strana
    / 84
  • Tabulka s obsahem
  • KNIHY
  • Hodnocené. / 5. Na základě hodnocení zákazníků
Zobrazit stránku 53
54 Chapter 4: Building Your First Basic Movie
4 Click the Import button.
5 In the Image Options dialog box, click the OK button.
The tire has taken up the first available slot in the Cast window. The new cast member has
adopted the file name from “tire.png” as the cast member name.
Animate the image to travel up
You are now ready to add the tire to the scene and create an animation of it bouncing. You can
create the animation effect by placing a sprite of the tire cast member on the Stage and then
moving the sprite to a new position in each frame. Later, you will use a technique called tweening
to make the animation look more realistic.
1 From the Cast window, drag the tire cast member to channel 2, frame 15 of the Score.
2 On the Stage, move the tire sprite so that it sits just above the shadow near the bottom of
the Stage.
3 With the tire sprite selected, press and hold the Shift key, click the center red dot, and drag it
about one third of the distance toward the top of the Stage.
By holding the Shift key, you maintain a straight vertical line in your animation.
Scrub the playhead to view your animation
You can move the playhead to preview your animation. Scrubbing the playhead is useful when
you want to make sure that an animation or other multimedia effect works like you want it to.
In the Score, drag the playhead back and forth from frame 15 to frame 24. This is called
scrubbing the playhead.
The tire moves up along the path that you just created. Now you will animate the tire
returning to the ground.
Zobrazit stránku 53
1 2 ... 49 50 51 52 53 54 55 56 57 58 59 ... 83 84

Komentáře k této Příručce

Žádné komentáře