MACROMEDIA DREAMWEAVER MX 2004-EXTENDING DREAMWEAVER Specifikace Strana 479

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Calling a C function from JavaScript 479
Returns
A Boolean value: JS_TRUE indicates success; JS_FALSE indicates failure.
Example
char dwConfig = "file:///c:|Program Files\Macromedia\Dreamweaver
\Configuration\Objects\insertbar.xml";
MM_DeleteConfigFile(dwConfig);
Calling a C function from JavaScript
After you understand how C-level extensibility works in Dreamweaver and its dependency on
certain data types and functions, it’s useful to know how to build a library and call a function.
The following example requires the following five files, located in the Dreamweaver
application folder Samples/Extending as archives for both the Macintosh and Windows:
The mm_jsapi.h header file includes definitions for the data types and functions that are
described in “C-level extensibility and the JavaScript interpreter” on page 459.
The mm_jsapi_environment.h file defines the MM_Environment.h structure.
The MMInfo.h file provides access to the Design Notes API.
The Sample.c example file defines the computeSum() function.
The Sample.mak makefile lets you build the Sample.c source file into a DLL with
Microsoft Visual C++; Sample.mcp is the equivalent file for building a Mach-O bundle
with Metrowerks CodeWarrior and Sample.xcode is the equivalent file for Apple Xcode. If
you use another tool, you can create the makefile.
To build the DLL in Windows using VS.Net 2003:
1. Use File > Open > Sample.mak with Files of type set to All Files (*.*). (VS.Net 2003 does
not open .mak files directly). You are then prompted to verify that you want to convert the
project to the new format.
2. Select Build > Rebuild Solution.
When the build operation finishes, the Sample.dll file appears in the folder that contains
Sample.mak (or one of its subfolders).
To build the DLL in Windows using Microsoft Visual C++:
1. In Microsoft Visual C++, select File > Open Workspace, and select Sample.mak.
2. Select Build > Rebuild All.
When the build operation finishes, the Sample.dll file appears in the folder that contains
Sample.mak (or one of its subfolders).
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