MACROMEDIA FLASH COMMUNICATION SERVER MX-SERVER-SIDE COMMUNICATION ACTIONSCRIPT DICTIONARY Specifikace Strana 190

  • Stažení
  • Přidat do mých příruček
  • Tisk
  • Strana
    / 369
  • Tabulka s obsahem
  • KNIHY
  • Hodnocené. / 5. Na základě hodnocení zákazníků
Zobrazit stránku 189
Index112
P
passing data between clients 24
persistence, and shared objects 68
Player Settings panel 53
Player, latest version 17
portability and application design 51
Preferences menu 107
privacy
displaying the Settings panel 53
importance of notifying users 60
sample module 60
properties, getting 60
prototype
and application.onConnect 75
using when creating objects 66, 75
R
read/write access, shared objects 57
recorded streams
avoiding collisions 16
deleting files 83
files for 68
recordsets, retrieving using Flash Remoting 93
Rejected (Total) 103
reloading and unloading applications 57
remote shared object. See shared objects
Remoting, Flash. See Flash Remoting
removeMovieClip 83
Request Limits 108
Resync Depth 102
RTMP (Real-Time Messaging Protocol) 18
S
sample applications, working environment 31
sample connection application
described 19
recreating 20
scripting. See ActionScript
servers
application server connectivity 85
moving applications among 51
server-side methods, invoking from client 13, 51
server-side objects 12
server-side shared object. See shared objects
shared objects 14
avoiding collisions 16
avoiding synchronization problems 81
client-server communications 29
controlling read/write access 57
flushing on server 81
local 12, 14
shared objects (continued)
local and remote persistence 68
locking and unlocking 82
remote 13, 14
returning game’s high score 82
server-side 13, 14
slots 81
tips and tricks 80
types of 68
unlocking 82
where files are stored 68
Shared Objects panel 102
SharedObject object. See shared objects
SharedObject.connect 29
SharedObject.data 80, 81
SharedObject.flush 81
SharedObject.get 69
SharedObject.getLocal 69
SharedObject.getRemote 16, 29, 69, 80
SharedObject.onSync 80, 82
including debugging code in handler 81
and remote shared object flow 29
SharedObject.resyncDepth 102
SharedObject.send 82
single frames, capturing 70
slots, in shared objects 81
snapshots 70
SOL files 16
SOR files 16
starting the service 18
Statistics panel 103
status, and code property 59
storing data for delivery to clients 24
Stream object
about 13
tips and tricks 83
Stream# 101
Stream.get 13
Stream.length 79
streams
avoiding collisions 16
between server and Flash Player 8
controlling read/write access 57
deleting recorded stream files 83
getting time length 79
including data in 78
live and recorded 9
where files are stored 68
See also NetStream object, Stream object
Streams panel 101
Zobrazit stránku 189
1 2 ... 185 186 187 188 189 190 191 192 193 194 195 ... 368 369

Komentáře k této Příručce

Žádné komentáře